V006 - GUN MODIFIERS!


Hello! welcome back to the patch notes/update, and this time I've come baring very interesting news. . . 

I've added gun modifiers to the game! 

Ever had a run where you just keep getting dinky weapons? Wanna turn a non-dinky weapon into and ULTRA NON-DINKY weapon? Well then this update is for you! Gun mods spawn on a pedestal on every area's 2nd level, but also appear in bonus rooms! (And can show up in shops too, though they are rather expensive. . .) Each modifier affects a couple of stats on the weapon you are holding when you interact with the mod. Just, keep in mind! You can only apply 3 per weapon. (And be wary of putting explosive modifiers on melee weapons. . .) Another thing to note, is that each modifier you add to the weapon increases the amount of money you gain when salvaging it.

Anyways, on to the patch notes!

Additions: 

  • Added damage gun modifier
  • Added explosive gun modifier
  • Added spectral gun modifier
  • Added spread-shot gun modifier
  • Added speed gun modifier
  • Added value gun modifier
  • Added melee gun modifier
  • Added full-auto gun modifier
  • Added gun mod pedestals

Changes: 

  • Sawed-off shotgun spread lowered
  • Musket bullet size increased
  • Explosion size increased

Well, that's all for now! See you next update.


- Witch's Cadence

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